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Old December 10th, 2008, 10:21 AM
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Default Re: AI unable to build big army (>25000 pts)

Quote:
Originally Posted by RERomine View Post


The majority of the tanks they buy are medium tanks and the most common one purchase is the PzKw IVj(+), an 89 point unit at 70 experience for a 4/1945 battle. They also seem to like the PzKw IVh (88pts).



Once in a blue moon, the German go heavy on Panther Gs and that skews those numbers all to heck.

It's interesting you would mention this. We had noticed that the AI as the Germans picked Panthers, as you noted, only "once in a blue moon" which is far less than it should have and the V3.5 OOB's have been changed so Panthers will be picked more often from April 1944 onwards. There won't be a flood of them but it will be more likely in V3.5 than previously and all of that was a direct result of how the code reads through an OOB and sorts the rarity part of the radio code. The problem is, and this is fundamental to the way the code works and we've adapted the picklists and OOB's themselves to accommodate this, is it reads units from the last number and works it's way UP. In smaller OOB's with fewer units to pick from this isn't usually a problem but the German OOB is somewhat more complex than the rest and what was happening by the time you got to the summer of 1944 was there were a large number of tanks for the AI to choose from before it got to the first Panther that was available. You cannot simply take a vehicle from one slot and put it in another or substitute units because save games and scenarios record slot number when they save. Switch a Panther for a PzIII and you have real problems so we added a new Panther near the end of the list and the AI is happy to pick it more often


Quote:
Originally Posted by RERomine View Post
What I haven't been able to get the Germans to do is to buy out of the JagdPanther Group, meaning no JagdPanthers or JagdTigers, two of those expensive toys. They don't get Hetzers, Marders or JPz IV/70s, either. I do see Stug IIIgs, but those are coming out of the StuG Group, because they are defined as "Assault Guns" and not "Tank Destroyers".


The AI will buy formation 44 (Jagdpanzer Grp) or 16 (JagdPz Zug/4) if a random number greater than 60 is generated with 99 being the max so call that a 40 % chance you might see them from July 1943 onwards IF the AI goes down that thread of the picklist looking for things to buy ( and theres another random chance that might happen ). A Jagdpanther has a normal chance of being picked but is unit 53 of 999 and refer to what I told you above as to why they are rarely seen ( in the game AND in reality ) but there is a chance that maybe, someday, it might pick one but ONLY in a delay OR defend. They are not set up to be bought in any other battle type because delaying and defending is their purpose --not advancing so yes, Jagdpanzers ARE part of the picklist but they're not going to pop up very often ( and that doesn't make it a "bug" )


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