Quote:
Originally Posted by BigAl737
After a long break, I'm back to playing SPMBT and having fun. I've been reading the online manual and the posts on this forum to catch up.
I had an interesting event happen in a recent game. After blasting an infantry unit with my APC, the unit was reduced to one man and retreated away. I left my APC where it was about 6 hexes away thinking I'd finish him off next turn. During the AI portion of the turn, the one man unit rallied and fired all four of its weapon types multiple times. Unfortunately one of the shots was with an anti-tank weapon and it brewed up my APC. Such is war.
I am wondering though how a one man unit can carry and fire all four of the full strength units weapons. Is this a bug or considered to be an abstraction?
Also, do ammunition loads decrease as men are lost?
Thanks.
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In SP games, the first shot of the turn will generate a shot opportunity with
all 4 weapon slots, no matter the damage to the unit. Any movement will immediately negate these shots, so the damaged unit needs to be stationary to get the benefit.
Casualties are not dead, or wounded necessarily so there may well be enough stunned or demoralised guys hanging about (but not contributing much to the battle) to manage one whole burst with all the weapon slots by aiding the 1 or 2 "Audie Murphy" guys left with fight still in them.
Those with 1/3 of their original men (hit points) left, if forced to retreat can be dispersed. Those with 1/2 of their hit points removed have their heavier than Warhead 1 weapons shots severely reduced too. Those with but 1 HP left are really near to destruction anyway.
It is the usual player thing that thinks its a "1 man section" - it is not. It is one
effective man left after casualties. Or "one hit point remaining".
Cheers
Andy