Quote:
Originally Posted by Xietor
Why take a bless? Because it is FUN!
|
This is the only very important thing, being this a game, I like ppl who play for fun

my humble considerations were just to enter a bit a minmaxing way of thinking, but the "let's have fun" attitude is the one I use the most too
Quote:
Originally Posted by Xietor
Besides you do not need many Burning Ones to win key battles. Why not take a bless?
|
I only find un-funny to have to rely on so slow, capital only troops.

With that bless they will be durable, true, but to replace some it will take a long time for you, and not sure how worthy it would be not to skip their long travel and just recruit some tough axe/morningstar wielders in a border fortress.
Quote:
Originally Posted by Xietor
Your best mages are sacred as well. The Earth Bless means they can cast all day. So the main bless, the 10 earth, is for your mages.
|
But they have even higher Fire magic than they usually need for spells, access to Phoenix Power and lots of F gems, so they can usually greatly reduce their casting fatigue with that

Also E10 seems a bit of an overkill compared to E9, you get 1 point of reinvig on troops and 1 of prot on your pretender for 56 points.. You could instead buy 1 more point of Growth for less problems of old age on your expensive mages and more bloodhuntable (lol) provinces, and still have something left

Or one more Magic and your mages will fatigue 10% less, which is usually more than 1 fatigue point.
Quote:
Originally Posted by Xietor
4n also means you can slap a shroud on your old diseased mages and they will not die(regeneration).
|
That's a very nice idea
Quote:
Originally Posted by Xietor
But it is an enjoyable race to play. Especially if you like to play with matches. 
|
Agreed. I'm also a
naturally warm guy so it comes natural to play them
