Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
First of all, though it's a roleplaying centric game, I still wish everyone play for win. (though it's not powergaming for win, just win according to the selected nation's ideal)
I don't care too much about VPs. If you guys have played Civilization series, victory can be achieve in various ways and I believe it fits well in our scenario, too. Consider these:
1. Conquest victory: a player took a certain percentage of total provinces wins, war monger's choice.
2. Magic dominance: a player took all five global enchantment slots with GEs from five different research paths wins, researcher's choice.
3. Diplomacy victory: An assembly is held every, say 10 turns. Everyone vote for a nation that is, according to their ideology, the last nation they want to destroy. They cannot vote for themselves and must vote one. A player turns out to have a dominate popularity wins.
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