Re: Colonizing other systems
Another thing to keep in mind. The default colony module carrys 4 m people. Some planets, though "colonizable" just flat out SUCK. Because of this, there *appears* to be a minimum required population to survive. I've had colonies on planets with the 4m starting, and next turn, they were toast. I then used transports to drop 20m or so on them, and they did just fine. I have not seen the code, but this has happened in a number of games, and I just thought it was a feature.
<shrug>
John
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