2 - Re: Inner Furnace. Hm. I never used that one when there were indies around on my side, but maybe I should spend some time to check this out. The case mentioned was just a combination of "Make sure your troops are positioned and scripted even if you don't intend to use them in a fight, the enemy might intend to attack" and "Not everybody on this planet has 100% FR".
Still, Inner Furnace + Heat from Hell AND Burning Ones is a nice sight on the battlefield. I mean, you won't do that every day, but it's... a warm picture
3 - I have stretched the graph to the whole screen (large screen

), and by holding/moving a ruler that is positioned in parallel with the graphs, yours one is higher already. Definitely. Still, Jim hasn't commented on his mages being dead, following the initial conclusion...
4 - I did not really intend to dispel it. Using anything less than 50-100 gems excess over the minimum requirement seems pointless to me when casting a Global (dunno if I'm right, just as a general rule of thumb), and after a certain event in the past I don't have 150 pearls to get rid of that stupid spell
5 - So only a spy will give me intel after a siege has begun? Dang, I don't have spies, but at least I know there IS a way.
6 - I've never played a nation that has spies, but your numbers (20 militia) sound pretty exact (I haven't counted mine)- is that the kind of information a spy gives you, with rough numbers for each troop type in an army?