Quote:
Originally Posted by Gandalf Parker
Except in implementation. If you provide a code which allows a person to download to any machine, then you are back to allowing "casual copying" between buddies which has always been the main reason for DRM. Not pirates. As people say, you cant stop pirates.
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Stardock's system is actually exactly backwards from this. Since you must be logged in to your Stardock account to download/apply your patches, a pirate has a very difficult time enjoying their stolen product on even an SP level. Meanwhile, they have made statements that if someone downloads a game they purchased, on multiple machines in the same household, that it doesn't concern them so much if multiple people play off of that same purchase, though they "prefer" if only one person plays at a time.
Granted, unless you have an "always-on" internet connection like cable, there is some degree of inconvenience to this. However if you have constant internet access, then the DRM itself becomes hidden beneath the same patching process that you would endure for any game - but totally without requiring physical medium, or even a CD key.
I think that if it were feasible for Shrapnel to use that model, it could work fantastically for them. However, any company that doesn't make the leap to a system like that, is going to be in some way hampered by their need for some sort of DRM. One thing that I learned early on, with the Commodore 64, was that no DRM at all meant free copies for all.

I was just a kid, but I learned very quickly that most games kind of sucked, and that I could never afford to wade out there and figure out which ones I liked, by simply buying every new $40 title out there.
Personally, I think that cost of media should relate to usage. So maybe it only cost you $5 to download something, then there would be an ongoing "subscription" fee, probably with a hardcap (if not a softcap that drops to a few pennies at the late end) at the eventual full price of the media. So if you grab a new game, and you find out that it is either incredibly shallow, incredibly short, or unappealing to you, you are not out a large sum of money, and as long as you use their web dialogue to uninstall, you won't pay full price for the title, and you can pick something else with relatively little risk. This would enable two factors to change the quality of games we see on the market - first it legitimizes the concept of "software returns", where your $5 initial download fee is like your restocking fee, but you aren't forced to eat a $60 loss for the worst game ever, and second it shifts the focus away from flashy, but stupidly short games, as if 90% of your players are just done with the game in a week, you will stop earning revenue very fast whereas a game with long term playability like Dominions would generate an ongoing revenue stream for years.