Turn 27
Smoke clearing and Group 1 traded fire with enemy infantry. They are dug in and my troops aren't, so I lost that exchange.
Group 2 engineers and grenadiers on Hill 2 are getting hit hard by enemy artillery again. They are close to combat ineffective. Holding the hill won't be a problem, but I'm not sure they will be able to link with Group 1 and proceed to objective group G2. The Tigers are fine, however and since the hill doesn't seem like it will be useful for an overwatch position, they will probably join up for that mission. There is one enemy Sherman that needs to be dealt with still, so the Tigers would be useful in that role.
Grenadiers from Group 3 taking fire from several enemy mortars. Group 4 took care of the enemy bazooka team, so they will hold position.
Group 4 engineers reached the reverse edge of Hill 2 and got lit up. A second bunker opened up and the enemy seems to be in company strength. Tigers are moving up to support. Enemy trying to hit the area with artillery as well, but they were over shooting. I'm going to have to bring up units other than engineers for the task of clearing the area. They aren't appropriately armed for long range fire fights with infantry.
Most recon tracks are resupplied and are moving back to harass the enemy and hopefully pull some artillery off other targets. It's killing me in other places.
MPs failed at their job and howitzer crews left
Casualties
Friendly: Estimated 15 casualties.
Enemy: Estimated 5 casualties.