View Single Post
  #320  
Old December 13th, 2008, 03:50 AM

MadFrancis MadFrancis is offline
Corporal
 
Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
MadFrancis is on a distinguished road
Default Re: Preponderance - Big Team Game! [starting!]

Quote:
Originally Posted by vfb View Post
I had no problem whatsoever with restarting because you didn't see the turn, because the game was all messed up and had 2 different names and 3 different copies.

But, bad events are just part of the game and it's something you have to deal with. Especially in a team game, where your teammate can help you out (if he actually reads/responds to your firkin' emails). The only real "game ender" is a dom death from the merchant event. I've never seen that on turn 2, and if you don't have another white candle somewhere else on turn 3, then that's a risk you took with your build.

Actually, bad events are more than just part of the game. They are part of the fun of the game, since they are adding an element of surprise and risk. I'd hate to see them taken out or nerfed.
Actually I think you make a good point. My problems with MP DOM3 isn't anything other than how long it takes and how much effort goes into starting a new game. Nerfing the game to fix that problem is a bit heavy handed. If it wasn't quite so cumbersome to find and start new games (for someone like me) it wouldn't matter so much if you got bumped out early from bad events or unlucky starting positions, etc.

Speaking of which, I do have to give Llamabeast a heartfelt tip of the hat for all the work he has put into his Llamaserver and the ease with which it facilitates MP game creation. On my behalf, thanks alot Llama.
Reply With Quote