Re: *** Star Trek Mod Discussion ***
SJ...
Actually I was thinking of something like this:
Nascelle Engine
"Engine coil in a ship's nascelle that generates movement for the ship"
Think of them as the little coils in the cutaway pics of the nascelle. They would remain as 10kT comps and would generate 1 standard movement points with increasing movement bonuses as the tech level increased. There would be ten levels with every two representing an expensive and cheaper Version. As previously mention larger ships would still require more engines.
As you suggested - "Impulse Engines" would be 20kT and generate only combat movement. There would be 3 tech levels with each level generating a 1,2, or 3 bonus. Only One per ship allowed. However this might change. It a recent beta of SEIV, MM added "One per Ship" to "Ten per Ship" for comps. Maybe we can make impulse engines to 10kT with 1 bonus and 5 levels with a max of 3 or 4 per ship.
I would like to cap the max speed for ships around 10-12 for System movement and 10 for combat movement.
Fyron - Yep. I got the facilities before. Thanks. Some good ideas in there.
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