Re: Illwinter, are you keeping it multiplayer?
Hey, that's an interesting idea JimMorrison, a game based on the idea that the AI controls us (so like we can't automatically get certain powerful summons or something).
My original idea was that even a weak fighter could gain lots of hitpoints and attributes, this is more akin to standard RPG, but I figured it would work well. A mage wouldn't be able to gain as much HP as a fighter for balance, just like other RPGs. Not only that, your regular hired units can become just as strong or stronger than you. We can do that...
OR...
We can say that you can only become slightly more powerful more akin to Dominions and your main source of becomming stronger is by upgrading your army in different ways. However, then how do you balance magic commanders with non-magic commanders? That's why I had the idea of RPG-style. Mages got spells, fighters got endurance. Plus, like I said, I wanted to see 2vs70 battles, you and your friend in co-op vs all, give the player the choice not to have an army.
The main joy from realtime battles is all the joys you don't get from turn-based battles. The ability to use buffs in the most effective way, the ability to target spells correctly, etc.
Edit: But don't get me wrong, we are all just dreaming about such a game. It's fun to contemplate I guess. I think one day we'll see a game like this.
Last edited by Argitoth; December 14th, 2008 at 01:07 AM..
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