no incunrest only for characters producing troops.
Orcs should be able to deal damage in melee too, their weapons are not that good hitters but do solid AP Damage (and in my test game the just walked through all bullets and broke some PD's. Maybe orcs should get their own blaster with a lil bit less damage and at least less range. (not doing that yet though, first I'll see the effect of changing their armour.
Or just lower precision on all orc troopers by 1.
Since only a few troops used the power blaster I've just given it 18 damage, making it the most powerfull blaster.
Planetguards will have a combatknive in space now.. not that it will do them much good out there.
Fixed Johnny Rico's stats in description.
a new map.. nice idea.. lots of work too though (I have to set ALL landtypes and poptypes by hand) and I'd need a nice picture to start with or I'd need to redraw lines on this map.
Iév done something with the nation graphs... should all be different colors no idea what they'll be I'll check it now but unless it's extremely unfitting I'll not bother with that too much.
THanks for these post, this will improve the mod a lot (and if we MP the graphs will certainly be better visible now
PS I know of a JOmon bug where returning Oni (form ghost form) become the old dom 3 oni... can't find the problem in the code yet and so I'll leave it there for now .
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Want a blend of
fantasy and
sci-fi? Try the total conversion
Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the
Dragons, Magic Incarnate nation.
New and different undead nation? Try
Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map
Gang Wars.