Thread: Wishlist Non-mage Commander Abilities
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Old December 14th, 2008, 03:17 PM
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Default Re: Non-mage Commander Abilities

There are also some with boosts in leading certain unit types (dragons, lizards, wolves, etc).

It might be interesting to have an Archer Trainer with leadership of 10 with an areas afect of precision boost. Or a formation captain which provides a boost on charge.

I think they should be low-leadership (not able to boost really large groups). Besides with the special equipment for boosting leadership I think the number can get high enough with some effort.
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