Re: Some hint about early nations to ban to skilled players?
Some of my personal complaints are Caelum and Pangaea. People often declare them weak but when you talk to them they are playing it likes its Ulm. Trying to build big armored armies to march across the map.
I have nothing against that playing style. It perfectly fits some nations. That person would do great with those nations.
But how can you declare Caelum weak if your strategies do not include the advantages of flying armies?
How can you declare Pangaea weak if you dont use stealth armies?
Its usually easy to read a nations description and see what has been built into its basic theme. Any effort to declare a nation as great or worthless needs to take those things into account InMyHumbleOpinion.
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