Re: Treaty Problems
An alternative strategy which gets treated very differently (Im not saying its better in the long run).
I tend to explore as deeply as possible before I get too large to make friends. Find as many other races as possible and get in good with them. Some of them will drop you quick later but others will refuse to break treaties long after they hate you. Especially if you can get up to miltary alliance or partner.
I look for prime planets far from home. Especially in strategically important systems which control the paths into my area. I try to get early colonies on those and start building them up to be the fortresses they need to be later. Once wars break out then I can allow my colony ships to travel inside my super-large safety zone to fill in everything between home and the outer guardian colonies.
As I get some size and friendships get harder or shakier then I give gifts. 1000 organics (what do I care if they get organics?), some tech that can hurt them more than help, system info near my enemies (even system ownership near my enemies), scouts that have run out of fuel especially if they are in enemy territory to start arguments, even planets in enemy territory.
Or sometimes gift a planet deep in my territory if I know he is going to war with me soon. That way he can build it up and I can easily take it back later.
Gandalf Parker
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