Re: Illwinter, are you keeping it multiplayer?
Part of the fun of playing OpenGlad was the fact that no unit had a limitation on how much power they could gain. Just because you are a commander shouldn't mean you have more abilities than a soldier. You should be able to have a small team of undefeatable falchioneers, how cool would that be to be the most feared group as opposed to the most feared person who commands a bunch of weaklings.
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