Re: *** Star Trek Mod Discussion ***
I ended up changing the warp core reactor from what was discussed earlier in the thread.
I had hoped to make it store supplies and provide bonus movement which is easy enough. Here is the problem though: If I give the bonus movement abilities to the reactor than it will surely reduce the number of engine levels and that might make research boring.
This is what I have done to remedy this:
There are now 5 levels of reactors providing 3000, 3500, 4000, 4500 and 5000 supplies and requiring Anti-Matter Harnessing I-V. There are now ten tech levels of propulsion for Nascelle Engines.
Engine-Standard-Bonus
I-1-1 Require Propulsion I + a.m. I
II-1-1 Require Propulsion II + a.m. I
III-1-2 Require Propulsion III + a.m. II
IV-1-2 Require Propulsion IV + a.m. II
V-1-3 Require Propulsion V + a.m. III
VI-1-3 Require Propulsion VI + a.m. III
VII-1-4 Require Propulsion VII + a.m. IV
VIII-1-4 Require Propulsion VIII + a.m. IV
IX-1-5 Require Propulsion IX + a.m. V
X-1-5 Require Propulsion X + a.m. V
I tied in Anti-Matter research to the propulsion -so in essence better engines need a better power system.
I think this works good. I tried to give the two components a value equivalent to the cost of 6 engines which would occupy the same space as the reactor and nascelle engines. Once playtesting begins then this value can be adjusted.
That's all for now.
[ June 03, 2002, 03:55: Message edited by: Captain Kwok ]
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