Re: LlamaServer: status and bug reports
I think then that Forgery probably crashed it. I'll take a look later today. What happened was that some instance of dom3 (let's assume it was the hosting of Forgery) took about 10 hours, before I killed it this morning. Obviously it got stuck. While there's an instance of dom3 running, no others are allowed to start, so the server jams up.
Hopefully all non-Forgery games are now back to normal.
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