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Old June 3rd, 2002, 11:07 PM
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Default Re: *** Star Trek Mod Discussion ***

SJ...

It would work fine and the AI could easily be programmed to handle it except for the problem I mentioned earlier (the post 3 down from this one). I think that system works the best for both the AI and human players. It makes good sense too. The reactor uses the Anti-Matter (supplies) that provide the fictional "power" to the engines that actually move the ship. It also makes sense that better engines (more movement) require better reactors to go faster. However, I would like to add some kind of second ability to the reactor, got any ideas aside from movement?

Edit:

If you have the "nascelle engines" just called "nascelles" and make them larger you also run into the problem of having, say, 4 on a ship that clearly has maybe 2 nascelles in the pretty picture. Calling them "nascelle engines" implies they are ambigious engines hidden within the nascelle that move the ship, so it doesn't matter how many there are...

[ June 03, 2002, 22:12: Message edited by: Captain Kwok ]
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