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Old December 16th, 2008, 07:00 AM

Aezeal Aezeal is offline
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Default Re: New Nation: Dragons, Magic Incarnate V1.01

Hmm well against 10 difficult AI's who are picking on you you acn't expect to win every game. But I won't take assassination away completely in anycase. Maybe the troops need to be stronger again.

1) The Wave Dragon should be summonable underwater.
Hmm good point will try to get that done... once

2) I'm strongly inclined to think the Death Wraith dragon should have assassination capability. It looks so much like an upgraded Ghost dragon that it seems strange it doesn't retain the assassination power.
It should

3) I think the summons need some organization as to the paths they have and what it takes to summon them. I don't like the fact that more than one of them can't be obtained without using empowerment/wishing (Although, admittedly, the Fate dragon can wish with boosters alone) or else putting a lot of magic on your pretender.
- This is intended, either you get lots of magic in the pretender or you empower a lot or you pick certain summons. The summons should be worth it in anycase and you don't really need them all at once anyway (pick the summons against your opponent)

4) I'm inclined to say the elder dragons are underpriced.
- Hmm but you need empowerment etc etc so I'll leave it at this for now they should be the strong point of the race so a lil underpricement is needed (and they have SC restrictions in the slots so they aren't unbeatable.. well.. )
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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