Re: Retreating??
I perfectly agree with the principle of the retreating tactic, and The map scrolling would be nice... Btw, it reminds me of the age-old Star Control II (darn fun game ;-) were ship's combat was real-time, but the screen was centered on your ship, and the ennemy (one at a time only) would reappear at the other end of the screen if you outrunned him... Not really realistic, but usefull idea (you could warp-retreat, it took 5 seconds to charge tough, so better be far from the opponent)
BTW, what about 3D space combat? it could be feasible even for a turn based "boxed" engine (again the old days, remember XCOM-UFO)
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B ))
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