Re: *** Star Trek Mod Discussion ***
Me and and the Captain were discussing the defenses on IRC (#SE4).
To summarize:
-Internals have from 1 (lifesupport) to 5 (Nacelle parts) hitpoints. Higher hitpoint components are more likely to be destroyed first. The average for most ships should be close to 3 hitpoints per component.
- Shields are 20kt each, and run from 15 to 150 after ten tech levels. Hitpoints should be 5 each.
- Early armor will be about 0.5hp/kt. This could rise to maybe 4 or 5 by the time shields reach 7.5 hp/kt.
- Armor segments should have about 10 hitpoints each, in order to be hit first most of the time.
Calculation: An early tech ship of 200 kt (such as the new trek series enterprise) can expect to have about 60 hitpoints of shield/armor plus a bit of crystalline effect, and 40 hitpoints of internals. The ship would be beyond repair after about 10 solid hits from low-tech particle beams (meson bLaster I's).
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