Re: *** Star Trek Mod Discussion ***
ZeroAdunn:
If you go to the TNG Mod site and check out the link that lists the current techs - you'll see many of those ideas are already in.
I do need more Ferengi ideas though...
Regarding Armor:
I've been working on armor and these are the results so far:
Armor I-III - Standard Armor req. Armor I-III
Duranium Armor I-III - Stronger Armor req. Armor IV-VI
Polarized Armor I-III - Armor w/ slight crystalline armor ability - req. Armor I-III + Shields I-III
Structural Integrity Field I-III - Hardens Armor w/ inc. hp/kt and damaged first - req. Armor IV-VI + Shields I-III.
Notes: Armor in this Mod no longer has the "Damaged First" ability (except S.I.F.) but is still most likely to be hit first since they have much more hp's than other components. Armor is also small in size (1-2kT) - so expect repair times to jump.
Federation has access to Ablative Armor. Borg to have Regenerative Armor. Not sure, but might have Reactive armor (similiar to Ablative) and some other types for unique race techs.
Next up is Shields + Sensors. As SJ has mentioned shields will be a little porous allowing some damage to squeak through. They'll be two types: Regular (10 levels) and Multiphasic (Phased, 5 levels). There may be a few custom types too...but that is unclear right now.
Since I'm now working during the week, I have less time to work on the project but check the Gamesnet.net IRC chat in room #se4 from time to time and I might be there looking to discuss the Mod further.
That's all for now.
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