Here is my
Mount Calculator 3.xls, in Excel v5/v7 format.
It was pretty hard to get good numbers for the resulting hull damage, and I ended up resorting to surprisingly large and small mountings!
The mount values I played with are labelled "New xyz mount"
The results table at the bottom has an interesting effect.
If the absorbtion percent is less than 50% for all mounts, the arrays clearly to the least hull damage. However, once the shield strength rises close to 50% absorption for unmounted guns, the arrays start to do MORE hull damage.
That would be because of the 50% limit for crystalline effect; once the unmounted guns are being absorbed 50%, the reduced piercing ability of the banks and arrays no longer has an effect, while the higher efficiency begins to deliver more damage to the target.
The relative hull damage amounts have been scaled to show the resulting damage from a volley of shots, coming from all the guns you can fit into the space of an unmounted gun.
IE: A "Newarray" mount will get 8 times as many shots as a "NewHeavy" mount, since it takes up 1/8th the space.
[ June 11, 2002, 23:25: Message edited by: Suicide Junkie ]