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Old June 19th, 2002, 11:44 AM
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QuarianRex QuarianRex is offline
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Default Re: *** Star Trek Mod Discussion ***

I just have a couple of things to say.

For the Borg:
Try using regenerating boarding parties instead of an alliegence converter. It works beautifully (I use it in my borg mod) allowing multiple boarding attempts in a combat and also allows an adequadetly prepared defender a chance to avoid assimilation (through security stations, shields and the like).

Also, making every component on a cube regenerate isn't really necessary. I found that a reasonable complement of borg armor (regenerating), assimilation drones (regenerating boarding parties), and neural link (regenerating master comp) was more than enough to protect against all but the most unholy of foes. More substantial combat damage would be repaired by assimilation nodes (20kt shipyards capable of using zero resources but repairing 3,5, or 8 at levels 1-3) and repair nodes (10kt with repair 1, 2 at levels 1 and 2. Also, the assimilation nodes, while incapable of manufacturing anything, allows on-the-spot studying of captured ships (assimilation) and retrofitting (adaptation).

As far as borg shields regenerating every turn, I think that it would be better to have th crystal armor ability instead. The borg tend to be greatly outnumbered in combat and need immediate shield adaptation rather than replenishment after the damage is done.

As for propulsion:
I hope that you would reconsider SJ's ideas in that department. The design of the nacelle was based on the shape of the ship, to (loosly) contour the warp field to the outline of the ship. After that they were left alone (as in not upgraded) with little attention paid to them except damage repair for the occasional plot device. It was the warp core that got tweaked for a little extra speed, it was the warp core that was retrofitted to boost speed from warp 4 to 5 (or was it 5 to 6?) on one episode of Enterprise.

Essentially it is a simple system (and easy to implement) that is much truer to the spirit of trek. I just don't like the idea of packing the nacelles full of "engines". It just makes the nacelles seem like some sort of rocket that is directly providing propulsion or somesuch.

SJ: Originally I was against the idea of any kind of QN propulsion in trek (since it isn't) but I like the way that you used it as a rationalization for using multiple nacelles. I have to ask though, what is with your propensity for akward numbering? Why say that a nac should provide 7 movement while saying that the hull sizes would require 7, 14, 21, and 28 engines per move as hull size progresses, when you could have just said that the eng give 1 mov and hulls need 1, 2, 3, or 4 eng/mov. My sleep addled brain had to read it twice to make sure that there wasn't some actual reason for it.

P.S. Please pull the defiant out of the normal ship sizes. Seeing the federations most powerful warship portrayed as a paltry 200 or 300kt runt brings a tear to my eye. It was designed to counter the borg after all. Perhaps save it as an advanced prototype (maybe also requiring military studies or such) that while remaining somewhat small has access to specialized mounts (such as pulsed weapon mount and a compact component mount to fit more into its small frame) that other ships are denied. I understand that this will actually be possible in the next patch.

These were just some ideas. I hope that they can help (and are coherent, it is very early here...).
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