Re: *** Star Trek Mod Discussion ***
sir Kwok,
Hey, good stuff. I'm really impressed with the stuff you've put together so far (just from reading the Posts, haven't downloaded yet).
Have you guys put in things like replicators and the like yet? I agree with someone (about three pages back) that the Ferengi could use recycling systems on their ships (a la nomads recycling nodes in P&N) and maybe all ST races should have some Version of the recycling node due to the replicator technology. Or would they make small amounts of supplies from the warp core energy? Or both?
It would add a certain "flavour" to the game to have replicators. They could be smallish (1-2 kT) and have modest powers, but would make things fun (IMHO). And with the new patch you could limit the number per ship to say just 3 or 4 to avoid players using too many.
As to the warp core and the nacelles. It sounds like you guys have already put a lot of work into them, so I'll just leave it to you. The system sounds fine, but I'd like to suggest just one little thing. It seems to me (and I can't take all the credit, because I'll seen it discussed elsewhere) that the ST Capitalships are much more manouverable (though their top speed pales in comparison to SW capital ships) in actual combat. I'd just like to suggest that the nacelles should give a bonus combat movement or two. Because the nacelles are going to be matched up to the correct ship sizes, you won't have to worry about whacky movement bonuses occurring (like a galaxy class ship getting a combat movement bonus from a nacelle that belongs on a scout for example).
Them's my ideas for tonight, hope they help.
Edit: Oh, SJ, how do 'leaky' sheilds work?
[ June 20, 2002, 08:39: Message edited by: jimbob ]
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Jimbob
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