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Old December 18th, 2008, 08:50 AM
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Default Re: Please help: Cheat detection problem

Quote:
Originally Posted by MaxWilson View Post
It doesn't bypass cheat detection. I saw my first ever "cheat detection" message recently when out of curiosity I started a SemiRandomized map with a human player where one of the AI nations ought to go. I was curious whether the pretender I designed manually would override the choice built in to the map. It didn't--I got the "cheat detection" error message, although it didn't say anything about downgrading the pretender, and my dominion and bless effects were different than I would have gotten with my choice. (For some reason my pretender was apparently still set to Imprisoned or Sleeping because I couldn't see him.)
Thanks for the clarification.

Map commands can't affect the awake/dormant/imprisoned status of the pretender AFAIK, so that won't change from what your original design set it to.

I'll have to see if the map-command created pretenders will be downgraded or if they are just reported. I hope they aren't downgraded, because that'd make it harder to play special scenarios like the Black Coven from the first Dominions.

P.S. I almost wrote "EA Dominions" in there.
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