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Old June 26th, 2002, 12:02 AM
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Default Re: *** Star Trek Mod Discussion ***

Argh. My post got eaten by the Microsoft demons.
It was a biggie, too.

To summarize,

Tesco: Seems our ideas are totally different. I've replied with mine, hopefully it will be understandable. See what you think.

Minor question:
in the Email, you replaced the cloaking type "temporal" with "subspace". Is that possible and does it work in SE4?

Major Questions for this Discussion thread:

1) Should the Feds get cloaking tech?
- All that was stopping them in the show was morals & a treaty. There may have been covert work going on by section 31.
- If we want the mod to stick to the shows, the player may need to be forcefully encouraged to not use cloaking by not having the tech available.

2) Do all the cloaking devices have to have the same abilities?

I have some ideas for cloaking which will have some side effects on the AI's use of the components, but I believe they will be minor, and that they will improve multiplayer a lot.
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