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Old December 22nd, 2008, 03:28 PM

Aezeal Aezeal is offline
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Default Re: New Nation: Dragons, Magic Incarnate V1.01

you should be able to kill a lot of those troops with a SC or a few thugs..

if the game is finished.. just try to kill those large armies.

can you try mixed armies of some shooters, bonebiters and commanders with equipment? I'd guess those balanced armies should be able to take pretty strong forces.

I'm not quite sure that the nation is underpowered though.. in SP you'll need to take advantage of tricks to beat 8 mighty opponents with any nation.. just recruiting you'll always loose since they have about double your income each (or something like that after upkeep at least)

Things I'll probably change:
- higher cost for ghostdragons
- maybe give the bonebiter a bit of a cost reduction (I guess loosing 2 AP attacks for 1 no AP attack is too much on top of the higher price)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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