Quote:
Originally Posted by Horst F. JENS
Some questions to your strategy:
for a blood economy and death / no-order scales, is that not bad for your blood economy ? or is it simply not a big deal as you plan to move your blood hunters to fresh conquered provinces if one province become too depopulated ?
Your chaff (wolfes and thralls) do need eating, and your mages as well the ghoul guardians cost gold. I see that conflicting with running a non-order blood economy. (Maybe i just lack imagination).
Will not your enemys have more gold and more taxbase while you have less and less ?
I do not get the argument that enemy banish ability has to do something with my dominion strength ... if you take an magic scale, banish should be even more easy for enemy priest, because magic is less resistable. Or do you plan to take a drain scale to bolster magic resistance ?
Finally, if you plan to mass ghoul guardians, those guys have 28 resources and are cap-only, i feel you need still a production scale to produce armys of ghouls and not only a palace guard.
Did you have epericence with an ghoul/vampire/priest army ? please tell me, it sounds very interesting.
@gothic:
You are right, this nation is extremly gothic.
Do you know the discworld books from Terry Pratchett ?
All i miss is an hero called Igor with automatic blink (appears behind you!) , healing ability and negative awe :-)
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Most troops become less and less relevent as the game progresses.
They are useful primarily in the early phases of the game.
Which is useful - as your income corresponds to the period of the game when you need it the most - the beginning.
Not that I recommend this as a game strategy - but commanders will never desert for lack of money. So, at the very least, if your gem income is high enough, you can alchemize em, hire em
and totally forget about upkeep. Like I said, not that I recommend this.
As for blood economies - both a growth scale and a death scale are viable strategies - but if you don't get conquering going early with a death scale - you are probably hosed. So yes, its a race with time, as well as the players - however in the games I've been in- its always players that are the deciding factor.
As for the banish bit. I'm not lying my friend. Try it out. Try banishing in a place where you have Dominion 10 and try it in Dominion -10. The size of the banish and the efficacy (as I recall it) are GROSSLY affected.. and its a MUCH bigger effect than merely the magic / drain effect.
And yes, its not documented in the manual that I know of. But its real, and its huge.