Re: Nation Guide (in progress): LA Ulm
To sum it up (all your input will end in the final version of this nation guide):
Area of Effect for the banish spells depend on Dominion strength (link to reference in Forum thread?)
Second Tiers make expensive Blood hunters, Fortune Tellers are cheaper and help you cancel misfortune events.
An agressive expanding player can use a death scale and still blood hunt.
Going complete undead (only free summons and commanders, no upkees for troops, no deserters) is possible.
Hellpower:
Any blood 3 mage can cast hellpower to get +2 on all paths but attract horrors. Vampire Count with 1 blood booster becomes B5D4 and can ignore Horrors because he is immortal.
Fortune Teller with 2 blood boosters become B5S2
Second Tier without Randoms become B5S4
Second Tier with Random can become B5S5, B6S4 (or B5S4 and need one less booster), B5S4D3 (neither darts!), B5S4F3
Forged Skull Mentors help research (+9 RP)
The nation lack water magic skill, suggest putting at least Water1 on your pretender or empowering a black priest -> Forge boots of quickness for crossbow snipers.
Fortune Tellers can help Communions
Drain Scale will hurt research, as you have no high-research mages.
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