Re: *** Star Trek Mod Discussion ***
Hey guys, I do have a question about this mode. I myself, was thinking about making a SFB type mode, but didn't have a lot of time Last year to proceed with the endevour. One thing I like about SFB compared to Star Trek was that the weapons where pretty balanced compared to one another.
Now I know this mode isn't really suppose to be based on SFB, but will this mode make weapons and such balanced compared to one another? I know that a higher tech level weapon for example should have more firepower/capabilities then the its predisesor <sp>, but I'm hoping weapon systems and such are pretty balanced.
Also, shouldn't Technologies of certain components increase in resources? I mean, shouldn't an early Phaser 1 for example be less expensive then say a latter type 10 Phaser or something? I'm not saying make the higher tech level technology vastly more expensive, just enough to give lower tech races a balanced feild (for example, a race may have less technology, but since their tech is somewhat cheaper then higher tech levels, this means the low tech player maybe able to produce more ships).
And what damage values are we giving too components in this? When I was creating my SFB mode, I remember reducing some of the damage outpouts of the weapons and reducing some of the damage resistance of components equivelent to SFB Ratings. I didn't complete the conVersion as it required extensive modification.
Just some questions I wanted to ask on this mode.
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Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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