Re: *** Star Trek Mod Discussion ***
Hey JimBob, I REALLY like your idea for Drug dependent races. A clever system for the Gem Hedar. But may I suggest a revision to the percentages?
How about changing the Percentages of Drug Sythn Lab and Racial trait both too +30%? I remember on Star Trek that once the Gem Hedar where in desperate need for "white drug" they had problems with combat, disipline, even the ability to phyiscally function was a problem. With both at +30%, a ship would operate at -15% (exactly 30 points opposite with a Drug Sythn Lab). You could reason that since their is no drug lab, crews would be severly hamppered and moral and disipline would be difficult to keep control. This would give Drug Races an "Archeles heel" you might say where striking synthn labs would be back breakers.
Just a suggestion.
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Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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