Quote:
Originally Posted by Alpine Joe
I agree that Turmoil-Luck is a good choice with MA ulm, particularly if you are playing CBM. Ulm has relatively cheap mages and troops, and a forging strategy loves more gems. It also gives you some more design points to play with and taking death becomes a lot more attractive.
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I disagree, even though I usually stay clear away from Misfortune.
While more gems are good and Ulm's mages and units are cheap, Ulm needs castles, and since the mundane armies are slow you preferably want to have several, and since research is slow you preferably want secondary research center up as soon as possible. Without Order 3, you just can't afford new castles fast enough.
Luck really helps Ulm, especially if you get coastal provinces, since there are events that easily produce betweeen 15 and 25 water gems or blood slaves (huge number of water gems have been blown ashore// a slave ship was captured) - but you need the castles more, and even Order1/Luck3 builds don't get enough many reliably.