Magnum357: Well thanks. I hope that this would be a usable sub-mod. I've since seen the idea of drug enhancement/dependency races in ST

S9, FarScape, and I think Andromeda (which I'm quite ashamed to admit that I watch on the occassional slow Saturday afternoon), so maybe this is becoming a standard Sci-Fi motif (Ronny Regan should be turning in his grave now - er, did he die yet?)
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How about changing the Percentages of Drug Sythn Lab and Racial trait both too +30%? I remember on Star Trek that once the Gem Hedar where in desperate need for "white drug" they had problems with combat, disipline, even the ability to phyiscally function was a problem.
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I thought that the racial trait and drug lab bonuses should be symetrical at first too (both +30% for example). However, if the drug synth lab bonus is too big, then it will help "non-GemHedar" ships far too much in case of captures (either way I might add). So, I wanted to make the Racial bonus bigger because it doesn't transfer upon capture.
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With both at +30%, a ship would operate at -15% (exactly 30 points opposite with a Drug Sythn Lab).
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Sorry, but I missed what your negative modifier would come from (a required component like what I had suggestd?), and how much of a penalty it would levy against the crew (your math suggests -75%)
Regardless, I'd love any ideas and/or help in making this become a reality in a full blown mod somewhere (why have it for just my 'in-house' mods... it's not like the AI would know what to do with it anyways
)
[ August 26, 2002, 16:10: Message edited by: jimbob ]