Re: *** Star Trek Mod Discussion ***
At first, I had the shield generators use the "shields from damage" ability to create the leaky shield effect. It worked fine, but I felt that using the "shield regeneration" ability in the same role worked better. It fits better with the concept that the shield meter during combat represents the strength (0-100%) of the shields and that they would recharge at an steady rate rather than a rate based on the amount of damage deflected from a hit.
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