Re: *** Star Trek Mod Discussion ***
No... It's a completely different system.
Total hitpoints in the regenerators system depends only on your shield generator tech.
Total hitpoints in the CA effect system depend on the shield abilities, plus how well you've armored your shield generators.
The regenerator system will also lack most of the partial shield-skipping damage effect.
PS: There is absolutely no reason why you couldn't have a bit of standard SE4 regeneration in the shield generators: if a ship has a chance to get out of range for a few minutes, they can easily restore shield strength.
(Assuming there wasn't too much physical damage to the generators)
[ September 08, 2002, 14:38: Message edited by: Suicide Junkie ]
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