Re: *** Star Trek Mod Discussion ***
Hey Captain, got another question.
I've been looking over your site now and I'm curious about Tactical/Strategic combat. I remember talking to Suicide Junkie before about discussions on a Star Trek mode about this subject. What exactly type of movement system will Ships use? Suicide Junkie has his interesting "Semi-Newtonian" propulsion system, yet it seems the Star Trek's way of moving is space doesn't seem to fit this profile very well.
I mean, maybe I'm wrong about this, but it seems bigger ships with larger Warp Coils, seem to have greater Warp Velocity (and longer range) then smaller vessels. yet at Impulse Speeds, Larger ships etheir have equal or less velocity movement too smaller vessels. I think Star Treks Movement system has to be different then what we are use to in other SiFi shows.
I think ships use a system of movement similar to what we see in the old Starfire game made by Task Force games. In that game, ships with bigger size moved slower then ships will lower mass. In Starfire, vessels were capable of reaching velocities at the limit of 10% of the speed of light. In space, the normal law of physics have "and object in motion stays in motion", while in the Starfire game system, ships that loose their engies immediatly slow down to near 0 velocity speeds (well, I suppose maybe moving at 10 Km a second or something). How this worked was that the engines on a ship in Starfire did more then propel the vessel, they also powered a Magnetic feild that sounds the ship that helps reduce the mass of the ship to lower levels. With the combination of internal IDF (Internal Dapening Feilds) and a lower combined mass, the ship can use its sublight engines to propel the vessel at hi speeds and sudden change of directions without the chance of squishing the vessel. Once the engines where destroyed, the ship would slow to normal velocites we see with craft now (like the space shuttle).
Couldn't it be possible that in Star Trek that we see the same thing with vessels? Maybe the Warp Engines do more then just warp to other star systems but also help create a warp feild at sublight speeds that allow the Impulse Engines and Manuevering Thrusters to perform high-G maneuvers in space.
If this is true, I guess the question is at Impulse Speeds, is a Galaxy Class starship slower then a Defiant Class ship or is it about the same?
I'm just curious if you have thought about this. I have been thinking of a system similar to this myself for my own mode.
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Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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