
September 14th, 2002, 06:07 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: *** Star Trek Mod Discussion ***
Quote:
I mean, maybe I'm wrong about this, but it seems bigger ships with larger Warp Coils, seem to have greater Warp Velocity (and longer range) then smaller vessels. yet at Impulse Speeds, Larger ships etheir have equal or less velocity movement too smaller vessels. I think Star Treks Movement system has to be different then what we are use to in other SiFi shows.
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In Star Trek, ship size doesn't necessarily count towards warp speed, ie Voyager vs. Enterprise-D. At impulse, Trek ships move about the same speed except the smaller ships can maneuver a whole lot better. The defense bonuses for smaller hulls in SE:IV can be attributed to that fact.
In the Mod, since you can't have ships warping around like the series, I had larger ships require more "engine coils" to generate the same amount of movement as a smaller ship. This system has a good effect as each ship will have a similiar percentage of space dedicated to propulsion which helps to increase the effectiveness of all ships through the entire game.
When the engines are all destroyed...that's it...no movement unless you have another form of propulsion like emergency thrusters.
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