Re: New Nation: Dragons, Magic Incarnate V1.01
At least for SP it's still got balance problems: A pure Ghost/Flame Tongue strategy won it without too much difficulty.
The only actual real use I made of the summons was to cast some globals.
I had enough summons at the end to use in battle but it all that did was speed things up by a couple of months.
At the point I declared it won I had all access to the enemy blocked off by a minimum of 50 flame tongues and I was pushing dominion out. Had I just kept hitting End Turn I probably would have won it eventually.
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