Re: Monster SCENARIO Project
As far as I can tell, adding troops as recruitables to a nations list should not be a problem as long as its a unit that the player will be able to see.
OK lets say that the mod file of Stub.dm:
#newmonster 2345
#newmonster 2346
#newsite 4567
#newsite 4568
And it also
#selectnation 94
#startsite 4567
#startsite 4568
#addreccom 2345
So at the beginning of the game, player and host both have the nation defined and able to recruit 2345. Unit 2346 is defined but not in use.
At midgame, the hosts stub.dm is edited and
#addreccom 2345
becomes
#addrecom 2346
Any of the 2345 units still in the field will stay the same. The game, both at host and player end, understand what that is. But at the nations capital its no longer on the recruit list. Now, 2346 is recruitable so that AI begins filling its armies with that unit.
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