View Single Post
  #23  
Old January 1st, 2009, 10:22 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Fourth Age screen shots

Quote:
Originally Posted by Aezeal View Post
seems like I won't be able to convince you all... well I'll admit if the story and gameplay are very very good there are possibilities.. but they'd have to be Baldurs gate like quality or else some pplz (me) might rather play BG..
I'm not sure what you're trying to convince us about. I'd like to have good-looking graphics for Fourth Age, but good sprites take lots of time. Because of that, Fourth Age probably won't have good sprites, at least for a while. I hope you can agree with this part, at least.

I think this leaves only two choices: symbols, or sprites that aren't accurate (e.g. "those halberds are really muskets", or "that inquisitor is really a shopkeeper"). I don't think there are other feasible options which require so little extra work.

From those two choices, IMO symbols are a much better choice for a project like Fourth Age. I think this is the only thing where we disagree, but since you said you don't want to even try good games that use ASCII symbols instead of sprites, it's quite a disagreement.


P.S. There aren't enough symbols to represent every nation, so eventually it might be necessary to start using sprites. However, that's way to the future of this project (when it's important to know who's the flying Caelian and who's the true-blooded Abysian who can make your spear catch fire). There might even be ways around that, but at that point sprites would probably be a better option.
Reply With Quote