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Originally Posted by Aezeal
to a RANDOM province... hmm no but if you make it a player controled nation then you can just pick it.. works better with my idea of the target province having that nations specific sites anyway.
Why would it need to be AI.. palyer controlled is much better.. I mean.. AI might screw up everything.. a dungeon master (like DnD) might give just enough resitance to make ti fun.. and then let himself die anyway.
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I tend to like random, and AI, and special events.
I dont have a clear picture of the "nation" version.
So a nation would be placed. And the game would progress 50 or 100 turns. Then the nation would emerge? Im not sure how mid-game mod would make that different than just allowing the game to progress to 50 turns before having the nation take part? Ive done games where it was force-advanced thru some of the game before starting in. Are you seeking to "hide" the nation and allow another nation to roll over it before it erupts?