Quote:
Originally Posted by rdonj
Try removing the #stealth line completely? It should be forced to attack the next turn, I think.
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Thats what I was thinking. Changing the # (command) to - (remark) should have done the same thing. But just to make sure I removed it also. Still didnt work.
I think its part of some of the other bugs that have been found where Dom3 doesnt recheck things after the initial action. It was hidden, so next turn its still hidden even though it has lost the ability. If I try to move it then its unhidden, but I cant "unhide" it from the mod as far as I can figure out.
I cant think of any ability to grant it that would force it out of hiding either.