Thread: Faerun.
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Old January 1st, 2009, 08:25 PM

Monkeyvich
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Default Re: Faerun.

Quote:
Originally Posted by Aezeal View Post
idea: if you can't even get a map to work (no offence meant just being realistic seeing your post): START SMALLER.

first make a map, then make a nation mod, then try this.. a full conversion.. I've not seen much around (actually I only know of my dom3K mod and I guess you could possibly combine all warhammer mods and have something similar (since the indies could stay then which they couldn't in dom 3 K)

For the rest I can only say: it can be done AND it'll be one hell of a lot of work.. 2 sprites for each unit, then stats..

Since it's closer to the original dom 3 you could probalby use or convert sprites more easy and use vanilla units as templates so that would make it a bit easier.

I love faerun even though I'm not THAT much into it, I love edi's map too.. and I can mod for dom 3 but since I'm already working on the other total conversion I'll not be there to help you out.

I wish you good luck though.

Personally I'd start with warhammer though if that interests you somewhat since there is a map already and there are quite some nations.. combining those and changing the map (ask creator) to have the right indies etc (changing those IS a lot of work and relatively unrewarding since indies are killed of relatively fast and not used much, though you could create great indies of course) could be a good/better start
No offense taken. I just assumed the map .tga/.bmp was just a background onto which you added "where" the province nodes are in the map editor. I threw in an old "central Faerun" map I had for DMing purposes and it was crazy weird in the map editor and I had no idea how to move the nodes about or delete them.

As to Warhammer, I'm strictly a 40K player and have to keep a strict mental regimen to avoid taking a Skaven or Goblin army. I already have Eldar, Space Marines, and Orks.

Monkeyvich
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