Re: Avernum, Crystal Souls v1.5 UPDATE
I'm glad you enjoyed the mod. I think Avernum is fairly well balanced, though it is certainly one of the strongest nations in MA due to its powerful battlemages and access to a great variety of paths.
I did suspect the Vahn mage is perhaps too strong. They were intended to give easy access to extremely potent midgame evocations and represent the raw magical ferocity of the race. If I were to change them I'd either make them more expensive or change them to something like A1F1 AF 150%. That way you'd have a quarter of them as F3s or A3s, rather than half.
I don't think the sacreds scream for an E9 at all. In fact the E9 added protection only works properly on the Trog Defender, since the others lack the armour to make use of it. The reinvig is certainly welcome though.
I think they're one of the few nations that actually benefit from an air bless of some sort, since archers can mess up your vahn very easily. On the other hand S9 also works well and you can bet they'll have a whole load of astral pearls to make use of that magic.
I tend to consider Avernum a finished mod, like Skaven. There are little bits and pieces that could be added, but for the most part they feel complete to me, so I just make tweaks every now and then.
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