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Originally Posted by markmayhugh
That is good to know! Do you know of anything that documents what slots are available on which pretenders?
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Edi's database does, iirc.
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1. I made the Chalice because I have some diseased crones. I equipped the Chalice, but the crone is still diseased. Is there something I need to do to invoke the power of the Chalice? Is there a better way to heal my diseased crones before they die?
2. From what I read, Longbowmen are supposed to be amazing archers. But I have two squads of 40 archers that maybe damage 2-3 enemy per turn, and not very heavy damage at that. It seems that ranged units are not very effective, even against unarmored barbarians. Are my expectations too high?
3. Is there something that can be equipped that improves that stats of the units under a leader's command, other than a standard?
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1. Read the healing section in the faq at the top of this forum.
2. I don't believe 80 archers are doing that little damage against unarmoured barbarians. They should be absolutely shredding them. Please give a different example - what you expected to happen and what did happen.
3. Nope. The standard /ability/ increases morale of troops, that's all. There are various spells to improve troops, but not passive abilities, unless there's some weird case KO and JK put in for kicks.