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Old October 27th, 2002, 07:52 AM
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Captain Kwok Captain Kwok is offline
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Default Re: *** Star Trek Mod Discussion ***

I'm going to go with my option for the boarding/self-destruct issue. It does the most for balance.

I've finished up all the facilities minus some cost issues. I've changed the amount of resources harvested per turn, so most things have to be adjusted to appropriate costs. Aside from that, just some grammar checks and Last minute tweaks and it should be okay. I believe there is about 75 or so facility families, of which 40+ are race-specific ones.

The general trend for population modifiers:

Each 10M up to 1000M = +1%
Each 100M up to 10000M = +1%

For example:
  • 526M = 52% x 2000 = 1040
  • 1000M = 100% x 2000 = 2000
  • 2368M = 113% x 2000 = 2260
  • 9223M = 182% x 2000 = 3640
  • 10000M = 190% x 2000 = 3800
Originally I was going to use some sort of fun ln function, but because its exponential, the modifiers got too big near the end (about 8-9x normal rate). I want to put an emphasis on the use of orbital space yards which I feel is more Star Trek.
That's all for now.

Edit:

Ooh, 666 Posts, I hope nothing evil happens to it.

[ October 27, 2002, 05:55: Message edited by: Captain Kwok ]
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