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Old January 2nd, 2009, 03:15 PM
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Default Re: Fourth Age screen shots

Quote:
Originally Posted by MaxWilson View Post
Daggerfall sounds like Moraff's World to me, with somewhat more complicated quests.

-Max
Daggerfall quests:
1) kill 5 monsters that are in the second floor of that shop you've been to 10 times already. Or any other random building in the town. You'll know the right house when you find the monsters, because there are only quest-monsters in towns. Oh, and rat infestations are REALLY common, because that's what the next 4 quests will be too.

2) Kill the assassins that will appear at a spesific time in the spesific place. Go there and wait until they appear from out of nowhere, and kill them.

3) Kill a monster in this dungeon filled with monster. It has to be this spesific werewolf, you don't have to kill the 11 others if you don't want to. Traveling there and back will take 8 days, total, so I'll give you 10 days to go there and come back. When you come to the room where the dungeon separates into three areas not connected to each other and each filled with several days' worth of constant battle, try to guess the right one, because otherwise we in The Guild won't be your friends any more.

Daggerfall quests suck, even by the standards of random quests. *shudder*

The game had good ideas, but it didn't implement them well. For one thing, total randomness isn't all that interesting. Dungeon Crawl does that kind of thing well, for a roguelike: players have made special rooms that can appear in there. You may find a room with water and lava and strange rocks and chasms with elementals in it. You may encounter a room made from strange stones, or another with walls of metal. Some rooms are perfectly circular. Sometimes you find a small temple dedicated to evil gods. Sometimes the statues in there try to fry your brain.

In Fourth Age terms, there should be random statues and walls and such, so that they can sometimes be Gargoyles or Enlivened Statues or Mechanical Men. Swamps and Forests should have with magical streams and ponds you can extract gems from, and abandoned animist's huts protected by vinemen. Planned randomness.

Not that there's any pressure on Omnirizon or any way-too-early expectations. I'd be happy to just see that interesting fighting system you theorized about.
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