Quote:
Originally Posted by JimMorrison
A lot of your argument is somewhat persuasive, but unless you are talking about very large maps, with Hard/VH research, 180 points is a lot. Typically I find that many nations peak out at around 800 or so by the time they are completing their research. 180 is ~25% of that total, and talking about a jump from 600 to 800 is a big deal. But Baalz was talking about more than 20 Mentors.
|
Yeah, I probably overstated the case against skull mentors here. 180 RP is never really "a drop in the bucket."
-Max
P.S. I agree with you, Jim, in that I'd rather have a flexible build (or nation) which can respond as luck and circumstances dictate, rather than having a set strategy before the game even starts. That said, Helheim is actually pretty good for just that kind of flexible play, especially with the E9N4W4 bless Baalz suggests. You can do everything from blood stones to Cloud-Trapezing thugs to Magma Eruption to Thunderstrike to Rigor Mortis to Stygian Paths. The only major hole that I miss in Helheim is Astral, but they have a lot of flexibility and mobility.